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Planning Test

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General

Planning tests are located in the Sandbox. The goal of each planning test is to defeat a group of enemies in one use of Turn() with the given selection of Functions, which cannot be modified. There are seven planning tests in total and they are unlocked as you progress through the game.

Test 1

The enemies in this test are four badcells surrounding Red in an open space. The loadout consists of only Breach().

Test 2

This test has only one enemy, a Jerk, in an open space. The loadout for this test is unmodified Crash() and unmodified Breach().

Test 3

The enemies for this test are five badcells, however unlike the two previous tests there are walls to block movement and line of sight for projectiles. The loadout for this test is unmodified Ping()

Test 4

This test consists of seven badcells behind a wall that prevents red from attacking the badcells directly. The loadout for the test is unmodified Crash() and unmodified Load().

Test 5

This time around Red is surrounded by three fetches in an open space. The loadout consists of unmodified Get() and unmodified Tap()

Test 6

This test consists of two cheerleaders and one Clucker in an open space. One Cheerleader is protecting the second. The second cheerleader is protecting the Clucker. The loadout for this test is unmodified Crash(), unmodified Flood(), and unmodified Load().

Test 7

This test, like Test 2, consists of only a Jerk in an open space. However, it is an upgraded one and had more health. The loadout for this test is Crash(), Void(), Mask(), and Cull() (all of which are unmodified).



The Sandbox

Planning Test | Speed Test | Stability Test | Performance Test | Agility Test | Practice Test