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Limiters are a collection of optional handicaps Red can unlock starting at level 5 onward. Activating a Limiter increases the rate at which Red's User Level increases, at the cost of granting enemies additional powers or imposing restrictions on The Transistor and its Functions. Similar to Functions, using a Limiter at least once in battle unlocks new Lore data from that Limiter, with each Limiter corresponding to a particular form of Process.
Limiters[edit | edit source]
|Icon||Details||Limiter||Effect When In Use||Process Lore Unlocked|
|Efficiency||User Level Bonus: 4%||The Process will strike with twice as much power.||Jerk|
|Abundance||User Level Bonus: 2%||The Process will sometimes spawn twin Cells When terminated.||Young Lady|
|Responsibility||User Level Bonus: 4%||User will lose access to 6 Memory or more. Functions may be uninstalled.||Cheerleader|
|Initiative||User Level Bonus: 2%||The Process will respawn from cells in much less time.||Weed|
|Resilience||User Level Bonus: 2%||The Process will spawn shielded Cells when terminated.||Badcell|
|Concentration||User Level Bonus: 2%||User will no longer automatically activate Turn() at low health.||Clucker|
|Priority||User Level Bonus: 4%||User will overload more Functions at once and recover only one per Access Point.||Creep|
|Legacy||User Level Bonus: 2%||The Process will spawn corrupt Cells when terminated.||Snapshot|
|Permanence||User Level Bonus: 4%||User will cause Functions to overload by uninstalling them at Access Points.||Fetch|
|Superiority||User Level Bonus: 6%||The Process will spawn in greater numbers.||Man|
Turn Based Combat