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Jaunt()[edit | edit source]
- Acquired: Absorbed, Story
- Function: Evasive, Immediate
- Active Slot Effect: Transport User to nearby location directly ahead.
- Recovery Time: 0.75s(?)
- Turn() Planning Cost: 20
- Usable in Turn() Recovery
- Upgrade Slot Effect: Allow most Functions to be used during Turn() recovery.
- Passive Slot Effect: Recover more quickly after using Turn().
|Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help() |
Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull()