As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.
Summary[]
Icon | Function | Details | Active Slot Effect | Upgrade Slot Effect | Passive Slot Effect | Memory Usage |
---|---|---|---|---|---|---|
Crash() | Disruptive, Reliable | Harm and disrupt nearby Targets exposing vulnerabilities. | Cause most Functions to stun and disrupt Targets. | Gain damage resistance and immunity to all slowing effects | 1 | |
Breach() | Extensive, Penetrating | Pierce Targets with great force across long distances. | Accelerate most Functions, raising their range and velocity. | Gain more planning potential in Turn() | 3 | |
Spark() | Chaotic, Splitting | Launch fast unstable shells that split into explosive particles. | Split and subdivide most Functions for greater results. | Spawn a Copy when attacked diverting nearby Targets. | 2 | |
Jaunt() | Evasive, Immediate | Transport User to nearby location directly ahead. | Allow most Functions to be used during Turn() recovery. | Recover more quickly after using Turn(). | 3 | |
Bounce() | Chain-reactive, Deflecting | Discharge a ricocheting bolt that jumps from Target to Target. | Add a chain-reactive effect to most Functions. | Gain a deflecting shield that negates damage to the User. | 2 | |
Load() | Explosive, Area-effect | Form a volatile Packet. Strike Packet to produce a large blast. | Increase the area-of-effect of most Functions. | Generate volatile Packets instantly at a regular interval. | 3 | |
Help() | Transformative, Auspicious | Call a Friend to aid the User. Plan Friend's actions with Turn() | Give most Functions a chance to prevent Cells from spawning. | Gain a 25% chance to become a SuperUser on using Turn() | 4 | |
Mask() | Subversive, Concealing | Conceal the User's physical self, amplifying the next action taken. | Raise the potency of most Functions when Backstabbing | Become undetectable and faster after eliminating Targets. | 1 | |
Ping() | Rapid, Efficient | Fire rapid kinetic charges in a straight line. | Reduce Turn() planning cost and speed up most Functions. | Move much farther in a single use of Turn(). | 1 | |
Switch() | Hypnotic, Double-crossing | Alter a Target's allegiance, causing it to serve the User. | Integrate allegiance-altering subroutine into most Functions. | Spawn a friendly Badcell when retrieving Cells. | 2 | |
File:Get().jpg | Get() | Magnetic, Rearranging | Force a Target close to the User. Stronger against distant Targets. | Make most functions pull targets out of position. | Draw in Cells faster and from farther away. | 1 |
Purge() | Corrosive, Slowing | Spawn a seeking parasite that dismantles a Target from within. | Apply a corruption effect to most Functions. | Retaliate automatically when struck. | 2 | |
File:Flood().jpg | Flood() | Obstructive, Lingering | Project a storm sphere that disintegrates Targets in its path. | Enhance most Functions with lingering destructive effects. | Regenerate life points when Turn() is not recovering. | 3 |
Cull() | Destructive, Kinetic | Strike nearby Targets upward with tremendous force. | Raise the kinetic impact or effect duration of most functions. | Harm Targets on contact while executing Turn(). | 4 | |
File:Tap().jpg | Tap() | Regenerative, Leeching | Siphon life points from Targets in an area around the User. | Apply a life-stealing effect to most Functions. | Raise User's total life points, improving survivability. | 4 |
Void() | Amplifying, Depressive | Cripple Targets' defense and attack. Stacks three times. | Augment the potency and effects of most Functions. | Increase base damage output for each Function. | 4 |
Details[]
Crash()[]
Attack
Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.
Upgrade
- Switch(): Charmed enemies are invulnerable for the duration.
- Mask(): Stuns enemies within 450 radius for 1.575 seconds.
- Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
- TBD
- Other: Stuns enemies for 1.575 seconds.
Passive
Take 25% less damage. Immune to Stun.
Breach()[]
Attack
Deals 100 damage across a long distance in a straight line.
Upgrade
- Breach(): Breach bounces off of impenetrable surfaces.
- Jaunt(): Damage targets along the User's path.
- Mask(): Doubles the duration of Mask().
- Help(): Increases the health, attack range, and planning potential of the Friend.
- Improves the range and velocity of most Functions, and adds penetration to some.
- Other: +100% range
Passive
Gain 120% increased Turn() planning potential.
Spark()[]
Attack
Deals 60 damage in a small area around the target.
Upgrade
- TBD
Passive
Spawns a copy when attacked to divert nearby targets.
Jaunt()[]
Attack
Transports the User directly ahead. Usable in Turn() recovery.
Upgrade
- Jaunt(): Increases Turn() recovery speed when used.
- Mask(): Raises User speed and Turn() recovery speed when used.
- Load(): Packets will detonate automatically.
- Help(): Summons a stronger, faster Friend
- Makes most functions fire instantly and usable during Turn() recovery.
Passive
Increases Turn() recovery speed by 125%.
Bounce()[]
Attack
Launches a 100 damage bolt that jumps to up to 5 other Targets.
Upgrade
- Jaunt(): Gains a faster cooldown but transports the User a shorter distance.
- Mask(): Releases Bounce() particles on use.
- Help(): Summons a stronger Friend whose attacks chain to multiple Targets.
- Makes most Functions ricochet to multiple Targets
Passive
Creates a shield around the User that deflects damage.
Load()[]
Attack
Creates a Packet that explodes when hit for 250 damage in a large area.
Upgrade
- Breach(): Deals damage in an area round the point of impact, but no longer penetrates.
- Jaunt(): Deals damage around the destination.
- Mask(): Creates a blast around the User when activated.
- Help(): Increases the health and attack radius of the Friend.
- Increases the damage and area of effect of most Functions.
Passive
Generates Packets automatically every 10 seconds.
Help()[]
Attack
Calls a Friend to aid the User. Its actions can be planned in Turn().
Upgrade
- Jaunt(): Leaves behind a copy of the User.
- Mask(): Leaves behind a User copy on use.
- Help(): Creates a stronger Friend with a 90% chance to prevent Cells from spawning.
- Switch(): Spawns a friendly BadCell on the Target's position.
- Most Functions gain a 50% chance for Cells not to spawn.
Passive
Gain a 25% chance to become a SuperUser on activating Turn(), unlocking the Kill() Function, which deals 500 damage to a target but uses all of your Turn().
Mask()[]
Attack
Conceals the User for 6.3 seconds, amplifying the next damage dealt by 200%. Usable in Turn() recovery.
Upgrade
- TBD
Passive
After eliminating a Target, the User becomes concealed for 2 seconds and moves 125% faster.
Ping()[]
Attack
Fires a rapid 15 damage shot in a straight line.
Upgrade
- Help(): Creates a stronger, faster Friend with more efficient Turn() planning.
- Other: 25% less Turn() cost, 20% less charge and cooldown time
Passive
Move 200% farther in Turn().
Switch()[]
Attack
Forces the Target to serve the User for 6 seconds.
Upgrade
- TBD
Passive
Spawns a friendly BadCell when retrieving Cells.
Get()[]
Attack
Pulls a Target close to the User, dealing more damage the farther away the Target is.
Upgrade
- TBD
Passive
Increases Cell collect speed and distance by 200%.
Purge()[]
Attack
Creates a seeking parasite that deals 120 damage to a Target over 3 seconds and slows it by 70%.
Upgrade
- TBD
Passive
Automatically deal 10 damage when struck.
Flood()[]
Attack
Spawns a sphere that lasts 4.5 seconds and deals 60 damage to a Target per second of contact.
Upgrade
- TBD
Passive
Regenerates up to 50% of the User's life by 5 per second when not in Turn() recovery.
Cull()[]
Attack
Deals 225 damage to a single target and launches them into the air.
Upgrade
- Help(): Creates a stronger Friend that harms Targets on contact during Turn().
- Switch(): Doubles its duration.
- Purge(): Deals an additional burst of damage on use.
- Other: 50% more damage, sends Targets flying upwards.
Passive
Deals 150 damage to Targets on contact in Turn().
Tap()[]
Attack
Deals 150 damage in a large area around the User and heals the User by 1%.
Upgrade
- TBD
Passive
Increases total life points by 150%.
Void()[]
Attack
Weakens a Target's attack and defense by 175%. Stackable up to three times.
Upgrade
- Jaunt(): Briefly raises the User's damage.
- Mask(): Doubles the power of the next attack when activated.
- Void(): Doubles its duration.
- Other: 50% more damage.
Passive
Increases base damage output by 125%.
Turn Based Combat |
Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser |