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Breach()

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Breach()
Breach().jpg
Function Statistics
Function: Breach()
Absorbed From: Inherent
Base Damage: 100
Cooldown: 0.4
Charge Time: 1.1
Stamina Cost: 42
Projectiles: 1
Range: 800

Breach() is a Function or a combat ability used by Red through The Transistor. It is a projectile attack where a beam of energy penetrates straight through the target. It is one of two Functions available from the start, having been salvaged from Red's Unknown friend's Trace data.

Breach()

Acquired: Inherent
Function: Extensive, Penetrating
Active Slot Effect: Pierce Targets with great force across long distances.
Base Damage: 100
Range: 800
Turn() Planning Cost: 42
Upgrade Slot Effect: Accelerate most Functions, raising their range and velocity.
Passive Slot Effect: Gain more planning potential in Turn().


Functions

Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help()
Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull()