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Bounce()

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Bounce()
Bounce().jpg
Function Statistics
Function: Bounce()
Absorbed From: Niola Chein
Base Damage: 100
Cooldown: 1.525
Charge Time: 1.45
Stamina Cost: 35
Projectiles: 1
Range: 500

Bounce() is a Function or a combat ability which is absorbed from the body of Niola Chein.

Bounce()[edit | edit source]

Acquired: User Level 2
Function: Chain-reactive, Deflecting
Active Slot Effect: Discharge a ricocheting bold that jumps from Target to Target.
Base Damage: 100
Number of Jumps: 5
Turn() Planning Cost: 35
Upgrade Slot Effect: Add a chain-reactive effect to most functions.
Passive Slot Effect: Gain a deflecting shield that negates damage to the user.


Functions

Crash() | Breach() | Spark() | Jaunt() | Bounce() | Load() | Help()
Mask() | Ping() | Switch() | Get() | Flood() | Tap() | Void() | Purge() | Cull()