Functions

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As you level you enable different Functions in the game, which are something like abilities Red uses. To see a list of functions in the game, see below or visit Red's Abilities.

Summary[edit | edit source]

Icon Function Details Active Slot Effect Upgrade Slot Effect Passive Slot Effect Memory Usage
Crash().jpg Crash() Disruptive, Reliable Harm and disrupt nearby Targets exposing vulnerabilities. Cause most Functions to stun and disrupt Targets. Gain damage resistance and immunity to all slowing effects 1
Breach().jpg Breach() Extensive, Penetrating Pierce Targets with great force across long distances. Accelerate most Functions, raising their range and velocity. Gain more planning potential in Turn() 3
Spark().jpg Spark() Chaotic, Splitting Launch fast unstable shells that split into explosive particles. Split and subdivide most Functions for greater results. Spawn a Copy when attacked diverting nearby Targets. 2
Jaunt().jpg Jaunt() Evasive, Immediate Transport User to nearby location directly ahead. Allow most Functions to be used during Turn() recovery. Recover more quickly after using Turn(). 3
Bounce().jpg Bounce() Chain-reactive, Deflecting Discharge a ricocheting bolt that jumps from Target to Target. Add a chain-reactive effect to most Functions. Gain a deflecting shield that negates damage to the User. 2
Load().jpg Load() Explosive, Area-effect Form a volatile Packet. Strike Packet to produce a large blast. Increase the area-of-effect of most Functions. Generate volatile Packets instantly at a regular interval. 3
Help().jpg Help() Transformative, Auspicious Call a Friend to aid the User. Plan Friend's actions with Turn() Give most Functions a chance to prevent Cells from spawning. Gain a 25% chance to become a SuperUser on using Turn() 4
Mask().jpg Mask() Subversive, Concealing Conceal the User's physical self, amplifying the next action taken. Raise the potency of most Functions when Backstabbing Become undetectable and faster after eliminating Targets. 1
Ping().jpg Ping() Rapid, Efficient Fire rapid kinetic charges in a straight line. Reduce Turn() planning cost and speed up most Functions. Move much farther in a single use of Turn(). 1
Switch().jpg Switch() Hypnotic, Double-crossing Alter a Target's allegiance, causing it to serve the User. Integrate allegiance-altering subroutine into most Functions. Spawn a friendly Badcell when retrieving Cells. 2
50px Get() Magnetic, Rearranging Force a Target close to the User. Stronger against distant Targets. Make most functions pull targets out of position. Draw in Cells faster and from farther away. 1
Purge().jpg Purge() Corrosive, Slowing Spawn a seeking parasite that dismantles a Target from within. Apply a corruption effect to most Functions. Retaliate automatically when struck. 2
50px Flood() Obstructive, Lingering Project a storm sphere that disintegrates Targets in its path. Enhance most Functions with lingering destructive effects. Regenerate life points when Turn() is not recovering. 3
Cull().jpg Cull() Destructive, Kinetic Strike nearby Targets upward with tremendous force. Raise the kinetic impact or effect duration of most functions. Harm Targets on contact while executing Turn(). 4
50px Tap() Regenerative, Leeching Siphon life points from Targets in an area around the User. Apply a life-stealing effect to most Functions. Raise User's total life points, improving survivability. 4
Void().jpg Void() Amplifying, Depressive Cripple Targets' defense and attack. Stacks three times. Augment the potency and effects of most Functions. Increase base damage output for each Function. 4

Details[edit | edit source]

Crash()[edit | edit source]

Attack

Deals 50 damage to a single target. Stuns the target for 2.1 seconds. Stunned targets cannot move or attack, take 50% more damage, and are decloaked.

Upgrade

  • Switch(): Charmed enemies are invulnerable for the duration.
  • Mask(): Stuns enemies within 450 radius for 1.575 seconds.
  • Jaunt(): Stuns enemies within 150 radius for 1.575 seconds.
  • TBD
  • Other: Stuns enemies for 1.575 seconds.

Passive

Take 25% less damage. Immune to Stun.

Breach()[edit | edit source]

Attack

Upgrade

  • TBD
  • Other: +100% range

Passive

Spark()[edit | edit source]

Attack

Upgrade

  • TBD

Passive

Ping()[edit | edit source]

Attack

Upgrade

  • TBD
  • Other: 25% less Turn() cost, 20% less charge and cooldown time

Passive

Cull()[edit | edit source]

Attack

Upgrade

  • TBD
  • Other: 50% more damage.

Passive

Void()[edit | edit source]

Attack

Upgrade

  • TBD
  • Other: 50% more damage.

Passive



Turn Based Combat

Functions | Limiters | Permissions | The Process | Turn() | Action Bar | SuperUser